WebThat will let you set the text on a different layer entirely, but not change the order in layer as you were initially planning. Hope it helps! You can't do it without a script or TextMesh … WebYou can actually use a script to set it on start. You just need to expose the layer index and order in layer. It's a pain to have it set by string name though. Just a warning. Pikamander2 • 8 yr. ago I ended up doing it from the parent object with a script:
Unity - Manual: Sprite Renderer
WebHi, In my UI this Canvas is controlled by a Vertical Layout Group:. The problem is that when I select the dropdown menu (Plot Title Widget), the 'Info Widgets' stay on top of it: . I know that the rendering order goes from top to bottom and that I should just put the dropdown menu at the bottom of the hierarchy, however that puts the UI element also on the … Web30 okt. 2016 · Unity 5.x exposes the sorting layer and order in layer of SpriterRenderer, but not MeshRenderer. Fortunately, it's very easy setting these property of the MeshRenderer in code. I've created a simple solution for setting sorting layer and order in layer of any Renderer component using a simple component called SortingLayerSetter. オミクロン株 ex 症状
Setting sorting layer and order in layer of Mesh Renderer - Huy …
http://www.vfkjsd.cn/unity3d/Manual/class-SpriteRenderer.html WebWatch this video in context on Unity's learning pages here -http://unity3d.com/learn/tutorials/modules/beginner/2d/sorting-layersSorting Layers and … Web16 apr. 2016 · create a script with a public RectTransform property Attach the script to the player set the RectTransform property to that of the Text in the Start function set X and Y offset variables between RectTransform and gameObject.transform in the Update () function modify the RectTransform property using the offset variables and gameObject.transform オミクロン株 ba5読み方